Responsibilities
* Material creation and refinement.
* Daily support for Art and Tech teams.
* Problem solving for key production issues.
* Recognizing inefficiencies and pipeline issues, and identifying solutions.
* Enabling other team members to achieve tasks in an efficient & consistent manner.
* Developing tools & sc
* Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
* Liaise between Art and Engine programming teams On a daily basis to facilitate production needs.
* Regularly profile scenes and highlight/address issues with relevant individuals.
Qualifications
* Experience in creating shaders.
* Knowledge of 3dsmax or Maya and Photoshop toolsets.
* Able to troubleshoot day-to-day art production issues.
* Excellent communication skills, both written and verbally.
* Strong problem solving and trouble-shooting skills.
* Strong interpersonal skills, work well with teams from various disciplines.
* English language skills is a plis
* Console or mobile development experience is a plus.
* Understanding of 3D Math functions (linear algebra & vector maths) for real time graphics.
* sc
* Experience with middleware such as SpeedTree, Simplygon, FaceFX, Allegorithmic Substance, etc. is a plus.
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