Responsibilities
* 制作实时3D游戏引擎中使用的3D物件、场景的模型和贴图
* 了解各种美术风格并且能够遵循项目的具体需求
* 及时学习新的软件工具和技术
* 根据项目进度执行分配的任务,同时满足质量要求
* 在将任务作品交送于组长审查前,应先用检查表对初始作品的质量进行检查
* 解决组长,美术总监,和客户指出的问题
* 遇到任何困难时,应及时告知组长
* Produce model and texture of 3D ob
* Understand and follow art requirements and specific needs of the project
* Promptly learn any new tools or techniques
* Execute tasks assigned to him according to project schedule while meeting quality expectations
* Using Checklist perform initial art and technical quality checks before sending art asset to the Team Leader for review
* Fix all problems noted by Producer, Team Leader, Art Director or Client
* Promptly report to Team Leader about any difficulties encountered
Qualifications
* 精通2D设计、绘画、制图等
* 熟练掌握以下3D软件 (3D Studio Max, Maya, Zbrush, Softimage等)
* 深入了解游戏,并且热衷于游戏制作
* 专科以上学历(艺术类相关专业)或艺术类相关院校毕业(包括建筑设计,工业设计,纺织/时装设计等)
* 请附上简历,三维和手绘作品
* Sound knowledge about 2D design, painting, texture, etc.
* Good command of One of the 3D software usage such as Maya, 3D Max, Softimage, and Zbrush
* Passionate and motivated to join Game Industry
* College above in Arts or Design major including Architecture Design, Industrial design or textile design)
* Please attach your CV and works
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