* 材质美术师不仅要帮助我们为不同项目的建立材质生成管线,还要进行各种外观开发尝试,为材质创作设定标准,并帮助我们创建广泛的通用材质和工具库。
* 材质美术师将受到艺术总监或材质团队负责人的监督和指导,并将执行特定项目团队成员提出的特定材质要求。技术美术师将为材质美术师提供高级技术支持。
* 当项目规模较大时,材质美术师将单独或以小组形式全时加入这个特定的项目团队,提供材质和LookDev支持。材质美术师也可以组成一个独立的公共材质支持团队,同时为多个较小规模的项目提供支持。
* 材质美术师需要按照项目进度规定的期限,及时交付符合项目标准的工作成果。
* The material artist that not Only helps us set up the material pipelines for the different projects, but also does extensive look development experiments, sets standards for material creation, and helps create our extensive general material & tool library.
* The material artist will be supervised and guided by the art director or material team leader, and will implement specific material requirements from members of the specific project team. The technical artists will provide advanced technical support for material artists.
* When the scale of the project is large, the texture artist will be individually or in groups to join a specific project team full-time to provide texture and LookDev support. The material artists can also group as an independent general material support team, and provide support for multiple smaller-scale projects at the same time.
* The material artist needs to deliver the work results that meet the project standards in a timely manner, according to the deadline set by the project schedule.
Responsibilities
* 与技术美术师合作,使用 Substance Designer Substance Painter 虚幻引擎 Unity引擎和其他软件来建立和维护材质生成管线。
* 与技术美术师合作,为团队创建虚幻引擎(Unity引擎可选)着色器和材质,优化着色器复杂性使其达到高效处理,并调整和优化其参数定义,以方便团队使用。
* 创建基于PBR规则的材质纹理,用于环境和角色。
* 协助建立通用材质库和相关工具链,维护材质生成管线。
* 为美术团队创建坚实的基础材质库,并根据不同的项目需求创建后续的转换和调制工具链。
* 与其他美工合作创建美术资产,并将其整合进视觉效果一致且具有高度沉浸感的游戏世界。
* Cooperation with the technical artist to set up and maintain the material pipeline with Substance Designer Substance Painter Unreal Engine Unity Engine and other software
* Cooperation with the technical artist to create the Unreal Engine shader materials for the team that are efficient in shader complexity and have optimized parameters for the team to adjust and work with (Unity Engine is optional)
* Create physically-ba
* Assist in general material library and related tool chain creation, maintaining material pipelines
* Create the solid ba
* Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive game world
Qualifications
* 非常熟悉虚幻引擎(Unity引擎可选)着色器材质管道设置。
* 非常熟悉Substance painter,能为团队创建智能材质、纹理集,以使大家保持一致的艺术风格和制作速度。
* 非常熟悉Substance designer,或其他与虚幻引擎(Unity引擎可选)集成良好的相关材质创作软件。
* 在使用常用的DCC软件(如Maya、3DsMax、Blender、Zbrush等)创建符合PC、主机、手机游戏的技术规范的美术资产上有丰富经验。
* 对游戏行业中常见的PBR着色器技术有清晰的理解。
* 对加入游戏行业充满热情和动力。
* 通常玩AAA级游戏。
* Strong understanding of Unreal Engine shader material pipelinesetup (Unity Engine is optional)
* Strong understanding of Substance painter-creating smart materialstexture arrays for the team to use for consistent art style and speed
* Good understanding of Substance designer or other related material creation software that integrates well with Unreal Engine (Unity Engine is optional)
* Master level experience creating the assets conform to the PCconsolemobile game technical specifications with common DCC software (Such as Maya 3DsMax Blender Zbrush etc)
* Strong understand of the common PBR shader in the game industry
* Passionate and motivated to join Game Industry
* Usually play AAA title games
加分项
* 良好的英语口语水平
* 有创建可实时交互着色器及其材质的经验
* 掌握Houdini程序化资产创建技术(如PDG VDB)
* 参与过至少1个或更多已发布的AAA级游戏的材质和材质生成管线制作
* Pluses
* Good English speaking
* Experience in real-time interactive shader material creation
* Master Houdini procedural asset creation ( such as PDG VDB )
* Shipped at least 1 or more AAA titles working On materials and material pipeline
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